- Restored missing Neimoidian guards at the beginning of Mustafar.
- Fixed an issue where RGB Sabers weren't applying correctly to NPCs when assigned.
- Fixed an issue where RGB Skin Customization wasn't applying if any value was 0.
- Applied Darth Vader's breathing to the new Darth Vader models.
- Coded new logic to work Darth Vader's and Lord Starkiller's breathing sounds if Held By Hatred is applied as an attribute.
- Added a new wheezing Darth Vader breathing sound and adjusted health thresholds to account for it.
- Luke Skywalker (Sith Apprentice) (Model Update) - Rebellion
- Lowbacca - Galactic Alliance
- Risha Drayen - Old Republic
- BT-1 - Independent Criminals
- Merrin - Nightsisters
- Kul Teska - Separatist Alliance
- Phase I Darktrooper - Galactic Empire
The following maps have had waypoints added and are reflected appropriately in the menu.
- Episode III: Jedi Temple Entryway
- Episode III: Kashyyyk
- Episode III: Mygeeto
Applied Force User AI to the following characters
- Merrin
- Nightsister Ghost
- Sim Aloo
- Janus Greejatus
- Removed a line of code added to the saber assignment script command which turned lightsabers off when the change was made.
- 21st Clone Trooper/Galactic Marine will now spawn as intended.
- Gave Han Solo (Stormtrooper) back his head.
- Fixed a rare problem where the RGB Saber sliders would appear when opening the lightsaber menu after closing it with them active.
NEW SYSTEM: ATTRIBUTES; Highlighting special factors of a character's species or personality, the new Attribute system will bring more realism to each character in Galactic Legacy.
NEW SYSTEM: INQUISITOR LIGHTSABERS; Inquisitor Lightsabers make their first functional debut to Jedi Academy, bringing their unique spinning functionality to all Inquisitor characters.
NEW NPC TYPE: DROIDEKA; Droidekas function as they always should have in Galactic Legacy now.
- Loading a save game should no longer cause Kyle to lose all weapons and Force Powers.
- Kyle no longer has Force Destruction on ns_starpad.
- Fixed an issue where Kyle could start a level with all saber styles earlier than intended.
- The TIE Fighters in Doomgiver Detention can now be destroyed by the turret.
- The Turrets used in Nar Shaddaa Starpad and Doomgiver Detention will now play effects as intended.
- Reduced Darth Traya's health in Stage 1 from 2000 to 1000.
- Changed the Lightsaber model for the floating sabers from Juhani to Darth_Revan (for KOTOR accuracy)
- Removed the Lightsaber's force immunity.
- Deactivated the invisible wall in the Library after the introduction is played.
- Delayed Anakin's jumping slash in the Room of a Thousand Fountains duel, hopefully making the action more consistent.
- Pre-activated the beacon making finding it significantly easier.
- Modified the "NPC Anim" command to take a timer argument. Use "-1" for an infinite amount of time.
- Modified the "NPC Enemy", "NPC remove", "NPC anim", "NPC team", "NPC weapon", and "NPC saber" commands to accept "all" as a valid targetname to affect all NPCs.
- New Command: "NPC model", you are now able to change an NPC's playermodel. Syntax: "npc model [npc targetname] [model] [skin (OPTIONAL)]"
- New Command: "NPC skin", you are now able to change an NPC's skin. Syntax: "npc skin [npc targetname] [skin name]"
- Removed the default values for the NPC Spawnscript, Fleescript, and Deathscripts in the menu, which was causing some confusion among players when NPCs were behaving in a way not expected.
- A thrown saber will now reflect the model what the user had at time of throwing.
- NPCs assigned no weapon will now spawn without a weapon as intended.
- Held By Hatred: Upon defeat, will immediately heal to full health and sacrifice a large amount of their maximum health. If maximum health is below 100, the character is vulnerable to death. Inspired by Darth Sion in Knights of the Old Republic II.
- Hero: Can't be mind tricked, disarmed, takes reduced damage from all sources, and deals increased damage with blasters.
- Aquatic: Is able to breathe underwater and cannot drown.
- Inquisitor: Able to use the Inquisitor Lightsabers spinning function.
- Casual Walk: Uses Kyle Katarn's walking animation from Jedi Outcast while their saber is activated.
- No Twirl: Does not saber twirl.
- Commando: Cannot be mind tricked, disarmed, and alternates between alternate and primary fires, and upon being force choked, throws a grenade, freeing themselves.
- Brawler: Uses Kyle's melee attacks from the Dark Side ending of Jedi Academy.
- Droid: Takes increased damage from electrical attacks. Immune to Force Grip 1, and explodes when being choked. Can't be mind tricked, drowned, or suffocated.
- Sadistic: Heals whenever inflicting damage on an enemy.
- Berserker: Lightsaber/melee weapon attacks are faster when at certain health thresholds.
- High Republic
- Atris (Darth Traya) (New Variant)
- Bao-Dur (New Variant)
- HK-47 (New Skin)
- Kavar
- Lonna Vash
- Nomen Karr
- Revan (General)
- Visas Marr (Maskless)
- Darth Malak (New Skin)
- Darth Revan (New Skin)
- Kreia (Updated Model + New Customization Options)
- 2V-R8
- Darth Acharon
- Darth Baras (Model Update)
- Darth Decimus
- Darth Hadra
- Darth Malgus (Renegade) (New Variant)
- Darth Mortis
- Darth Nyriss
- Darth Ravage
- Darth Vowrawn
- Jaesa Willsaam
- Sith Empire Trooper (Updated Model)
- Sith Eradicator (Updated Model)
- Sith War Droid (Updated Model + Animations)
- Vitiate (Illusion) (New Variant)
- Ajunta Pall
- Kissai
- Ludo Kressh (New Variant)
- Marka Ragnos (Updated Model)
- Marka Ragos (Spirit) (New Variant)
- Darth Bane (Updated Model)
- Darth Cognus
- Darth Tenebrous (Updated Model)
- Anakin Skywalker (Commander) (New Variant)
- Anakin Skywalker (Nelvaan) (New Variant)
- Kelleran Beq (Updated Model)
- Kit Fisto (Mon Calamari)
- Pong Krell
- Sister
- Geode
- Jecki Lon
- Yord Fandar
- Asajj Ventress (Yavin) (New Variant)
- BX-series Commando Droid (Updated Model)
- Droideka (New NPC Class)
- Geonosian Elite
- Qymaen Jai Sheelal (New Variant to General Grievous)
- Dorsk 81
- New Republic Officer
- T'ra Saa
- Carnor Jax
- Captain Pellaeon (New Skin)
- Elite Squad
- Emperor Palpatine (Senate)
- General Mohc (New Variant)
- Janus Greejatus
- Kir Kanos
- Narkina V Officer
- Royce Hemlock
- Stormtrooper (Updated Model + Variants)
- Brakiss
- Darth Krayt (New Variant)
- Darth Maladi (Updated Model)
- Darth Maleval
- Darth Wyyrlok
- Sovereign Protector
- 4-LOM (Updated Model)
- Aurra Sing (Updated Model)
- Aurra Sing (Jedi Hunter) (New Variant)
- IG-88 (New Variant)
- Zuckuss (Updated Model)
- Dr. Cornelius Evazan
- Maul (Model Update)
- Bera Kazan
- Bom Vimdin
- Davik Kang
- 0-0-0
- 50R-T
- Asogian
- Babu Frik
- Camie Marstrap
- Dantooine Militiaman
- Droopy McCool
- Duros (New Variant)
- Karkarodon
- Kino Loy
- Leesub Sirln
- Narkina V Prisoner (Model Update)
- New Republic Human Male & Female
- Ohwun De Maal
- Quarren
- Tusken King
- Tusken Raider (Old Republic)
- Twi'lek Male (New Variant)
- Felucian Rancor
- Felucian Bull Rancor
- Swamp Wampa
- Mandalore the Indomitable
- Mandalorian Warrior (Old Republic)
- Nico Okkar (Updated Model)
- Vette (New Variant)
- Nightbrother
- Cal Kestis (Scrapper) (Updated Model)
- Jedi Knight (Hermit & Journeyman)
- Sith Lord (Armored)
- Sith Statue
- Baylan Skoll
- Shin Hati
- Darth Jar Jar
- Darth Valeria (New Variant)
- Max
The BAW E-5s sniper rifle was a four-shot rifle produced by Baktoid Armor Workshop and used by the Battle droid assassins of the Trade Federation and the Separatist Droid Army.
Player Damage: 15 (25 while scoped)
Bolt Velocity: 4000 (fastest in the game) (NPCs are not slowed at all)
NPC Damage: 6 (Easy Difficulty), 12 (Medium Difficulty), 18 (Hard Difficulty)
Player Firing Rate: 1 shot per second
NPC Firing Rate: 1 shot per 2.5 seconds (Easy Difficulty), 1 shot per 2 seconds (Medium Difficulty), 1 shot per 1.5 seconds (Hard Difficulty)
Ammo per shot: 3
Special Features: Blaster bolts cannot be deflected/reflected on any difficulty other than Easy.
- Baylan Skoll
- Gaderffi Stick (Various)
- Jaesa Willsaam
- Kissai Sword
- Kol Skywalker
- Leia Organa Solo
- Nightbrother Mace
- Nightsister Blade
- Royal Guard Force Pike (Updated Model)
- Royal Guard Staff (Updated Model)
- Shin Hati
- Sith Statue
- All Inquisitor Lightsabers now have the capability to spin.
- Added the ability to change the model, customize force abilities, RGB, and more to the system.
- Removed a large number of NPCs (list below) that were no longer required.
- Spawning an NPC with the weapon WP_NONE will now reflect as intended.
- Galak Mech will now play the appropriate animation when his antenna is destroyed.
- Gave Sim Aloo basic force abilities due to his training as a Dark Side Adept.
- Renamed surfaces on the Selkath model to allow it to hold and use melee weapons or lightsabers.
- Renamed surfaces on Finn (Resistance Hero) to allow him to hold and use melee weapons or lightsabers.
- Corrected scaling for T3-M4, T3-H8, and G0-T0.
- Assigned the correct weapon to the Super Battle Droid.
- Gave Vandar Tokare two shoto lightsabers to accurately represent his fighting style.
- Labelled Desann style with Purple instead of red.
- Labelled Tavion style with Cyan instead of blue.
The following maps have had waypoints added so NPCs should behave as expected while playing on them. (This list is missing some entries, so more maps have waypoints than what is listed here)
- Alzoc III Enclave
- Battlefront Yavin
- Carida Academy
- Cavrilhu
- Episode II: Kamino
- Episode II: Kamino Armory
- Episode III: Invisible Hand (v2)
- Episode IV: Tantive IV
- Episode V: Echo Base
- Episode VII: Jakku
- Episode VIII: Snoke's Throne Room
- KOTOR II: Freedon Nadd's Tomb
- KOTOR II: The Ravager
- KOTOR II: Trayus Academy
- Rogue One: Scarif
- RC: Geonosis Canyon
- RC: RAS Prosector Bridge
- RC: RAS Prosecutor Detention Block
- Corrected an issue where the stasis looping sound would not stop on the player after the power's effect wore off.
- Force Destruction will no longer cause non-animal vehicles to disintegrate when destroying them.
- Enabled two disabled emplaced guns on the map so they could be used in Single Player.
- Fixed a faulty spawn point that would cause players to immediately fall to their death.
- Removed a duplicate "allow saber locking" cvar which was only being used for cutscenes.
- Cutscene NPCs can no longer enter a saber lock.
- Changing into a Knightfall boss character while playing Operation: Knightfall will no longer buff the player with their bonuses.
- Fixed a very rare issue where CLASS_JANGO npcs would only target the player.
- Changed Boba Fett's player lock-on logic to only occur if the map being played on is t3_bounty.
- Added an extra frame to the loading time to allow for all needed entities to fully load on faster devices.
- Removed an unneeded saber lock restriction command.
- NPCs with a pre-set skin in their NPC files will no longer spawn with their model's default skin if no skin was selected if spawned from the console.
- Renamed Wedge Antilles's shader file name, which was causing shader problems for the t2_wedge level, causing multiple texture problems.
- NPCs should now spawn with an RGB blade if assigned one through the menu.
- Fixed an issue where Kyle Katarn's and Agent Kallus's default NPC weapons were not their respective melee weapons.
- Disabled customization on Falon Grey as they weren't needed.
- Removed unneeded team blue and red skins on the Temple Security Force
- Adjusted Kirana Ti's spear to behave more appropriately.
- Sergeant Kreel and the 21st Nova Corps trooper will spawn as intended
- The Chistori Jedi Knight is now scaled to the correct height.
- Corrected multiple typos for Adalric Cessius Brandl's first name, refactoring all files as needed.
- Renamed Zayne Carrick's lightsaber to "Zayne Carrick (Padawan)"
- Corrected a minor syntax error for Revan's lightsaber which was causing warning messages to appear in the console.
- Added Anakin Skywalker's "incorrect" to his soundset if he's failed to be Force Pushed.
- Restored ARC Troopers Blitz, Colt, and Havoc to the Galactic Republic faction as they were missing.
- Updated Asajj Ventress's biography to reflect her appearance in Season 3 of The Bad Batch.
The following NPCs were removed from the mod due to the upgrades to the NPC Free Choice System. This can potentially cause save game incompatibilities, we apologize for the inconvenience.
NOTE: This is NOT removing the character's appearance from the mod! This is taking advantage of the NPC Free Choice System's functionality to assign any model to any NPC intended to have identical stats, freeing up space for more characters and NPCs in the future.
- boba_fett_panna
- boba_fett_daimyo
- boba_fett_resurfaced
- Montross_Helm
- mkii_droideka
- Guri_Dress
- ithorian_kotor
- jawa2
- S_mustafarian
- N_mustafarian (renamed to Mustafarian)
- tusken2
- IMP_OFF_ISB
- IMP_OFF_OL_PNC
- IMP_OFF_BL_PNC
- IMP_OFF_ISB_PNC
- IMP_OFF_OL_TCH
- IMP_OFF_BL_TCH
- IMP_OFF_ISB_TCH
- IMP_OFF_OL_F (renamed to impofficer_f)
- IMP_OFF_BL_F
- IMP_OFF_ISB_F
- Galen_Marek_Heavy
- Galen_Marek_Light
- Galen_Marek_Training
- alora_dual2
- alora_dual3
- impworker4
- mark3_dark
- Galen_Marek_Ceremonial
- Galen_Marek_HCG
- Galen_Marek_Utility
- Galen_Marek_General
- Galen_Marek_Assassin
- Sith_Stalker
- Cybernetic_Reconstruction
- Lord_Starkiller_Tatooine
- Starkiller_Hunter
- Battle_Droid_Concept
- KOTOR_Jedi7-30
- Bo-Katan_Mando
- Ruusaan_Skirata_NoHelm
- The_Mandalorian_NoBeskar
- Darth_Talon (replaced by Darth_Talon_GOH)
- Twilek_Sith
- Lana_Beniko_Advisor
- Rakghoul_TOR
- Undead_Stormtrooper_Blaster
- Zakuul_Knight_Dual
- Ahsoka_Tano_Mandalorian
- Ezra_Bridger_Helmet
- Galen_Marek_BH
- Galen_Marek_Corellian
- Galen_Marek_Industrial
- Galen_Marek_Jungle
- Galen_Marek_Medical
- Galen_Marek_Temple
- Starkiller_TIE
- Starkiller_Jedi
- Han_Solo_Hoth
- Kanan_Jarrus_Mask
- Rahm_Kota_Drunk
- Rahm_Kota_TFU2
- Leia_OM
- Leia_Honoghr
- Leia_Lothal
- Leia_Black_Sun
- Leia_Jedi_Training
- Ep6_Leia_Slave
- Ep4_Luke_Yavin
- Ep5_Luke_Pilot
- Ep5_Luke_Dagobah
- BOBF_Luke
- Luke_CS
- Luke_Heir
- Luke_Heir_Pilot
- Luke_Rebel
- Luke_Mimban
- r2d2_jabba
- Mothma_TFU
- Sabine_Wren_Darksaber
- Jaina_Solo_Jedi
- Jaina_Solo_Pilot
- Jaina_Solo_Rogue
- Jaina_Solo_Top
- Kyle_DF2_LS
- Kyle_DF2_Cutscene (replacing Kyle_DF2)
- Kyle_DF2_LS_Cutscene
- Kyle_Robes
- Kyle_Stealth
- Mara_Jade_Winter
- Mara_Jade_Smuggler
- Mara_Jade_Poncho
- Mara_Jade_Vong
- Ben_Skywalker_Tunic
- Corran_Horn_Pilot
- Finn_EP9
- Rey_Skywalker
- vrook_lamar_kotor
- Republic_Trooper2
- Havoc_Trooper2
- Satele_Shan_Exile
- Republic_Pilot
- Darth_Bane_Lord
- Darth_Bane_Spirit
- Darth_Maul_Shirtless
- Darth_Sion_TFU
- Exar_Kun_Lord
- Naga_Sadow_Alt
- Sith_Commander
- Sith_Trooper_Swordsman
- Sith_Trooper_Heavy
- Sith_Trooper_Grenadier
- Gran_Jedi2
- Ahsoka_Tano_Padawan
- TCW_Anakin
- TCW_Anakin_Midwar
- Barriss_Offee_Dark
- Barriss_Offee_Disguise
- Depa_Billaba_TPM
- Even_Piell_TCW
- Darth_Sidious_Dual
- Darth_Sidious_Apprentice
- Plo_Koon_JPB
- Plo_Koon_TCW
- Quinlan_Vos_TCW
- Siri_Tachi_Suit
- Yoda_Hood
- NSF_Guard2
- NSF_PalaceGuard
- NSF_PalaceGuard2
- Nahdar_Vebb_Robed
- TCW_Obiwan
- TCW_Obiwan_Midwar
- Obiwan_DW
- Obiwan_Hermit
- Obiwan_Jabiim
- Ep2_Padme_Pilot
- TCW_Padme_Snow
- Ep3_Padme_Senator
- Ep3_Padme_Nightgown
- Ep3_Padme_Nightgownblue
- Ep3_Padme_Mustafar
- Ep1_Padme_Queen_Black